Leafy Mantle With this relic, foliage parts before the wearer: among the branches, they move freely, without obstacles, and gradually restore health. And when death comes too close, the forest takes the blows upon itself.
Springy Boot With this relic, a fall rarely ends with the first touch of the ground. The surface pushes the wearer back into the air, and the movement continues from bounce to bounce until it runs out on its own.
Kinetic Belt The relic does not let the wearer truly fly, but it lets them stay in the air longer. The body loses altitude more slowly, preserves momentum better, and lands more softly.
Reflective Necklace The relic does not stop the blow from reaching the body - and that is its unpleasant honesty. It only takes part of the damage onto itself and hides it nearby, in pale spheres that linger beside the wearer. Once the wearer strikes back, the spheres obediently break away: one after another, until they shatter against an enemy, a wall, or something else.
Jellyfish Necklace The relic comes alive only where there is water. In the rain or in liquid, it keeps the wearer steadier on their feet and closes their wounds. While electric arcs build up in its tentacles, it is better not to touch it: brush against it, and one of them breaks free, stinging everyone in its path.
Midnight Mantle The relic changes with the Moon: under a full moon, the wearer strikes faster and harder, while under a new moon, they become tougher and recover from wounds more easily. In darkness, it hides them from prying eyes until light reveals their silhouette again. And if the wearer is wounded, stars flare around them, ready to form a deadly constellation.
Roller Skate With this relic, ordinary running quickly stops being ordinary. The surface slides underfoot, movement becomes sharper, and on a hard drift, sparks fly from under the wheels, cutting no worse than a sword.
Chorus Staff The relic handles distance crudely and simply: one swing - and the wearer vanishes from the spot, appearing ahead faster than their own step.
Piglin Mask The relic echoes the features of piglins, spawn of the Nether, and even a stranger wearing it is not immediately taken for an enemy. In trades, they take gold as always, but give back more than they should. And if it comes to a fight, they rise to defend a familiar face.
Cut Glass Boot The relic does not always consider liquid an obstacle. It stores it within itself, then recognizes it underfoot and lets the wearer walk across the surface.
Ring of the Seven Deadly Sins The relic responds to the wearer's sins, but none of them serves as a gift. It eagerly empowers one who is higher, angrier, hungrier, richer, or more patient than their victim, but leaves a crack in every advantage. Once circumstances change, the same sin begins to work against the owner.
Sphere of Self-Sacrifice The relic takes health away just as willingly as it later returns it. The wearer opens access to their own blood, and what was lost slowly returns with interest.
Hunting Belt The relic does not empower the wearer directly. Instead, it gives its anger to the tamed beasts beside them, and their strikes become noticeably heavier. The more such companions join the fight, the worse it gets for the chosen target.
Chef's Hat The relic adds food to the spoils. After a target is killed, a meatball may be left nearby, simple and filling, like a piece of raw meat. It can be eaten right away or cooked to get more benefit.
Clot of Time The relic pulls the wearer back along the path they recently took. The body returns to where it has already been, rewinding the last moments step by step.
Rider Flute The relic keeps mount animals nearby, even when they are out of sight. The wearer can take a tamed mount inside, release it back out, and call it again the same way. This keeps the mount close at hand at any moment, even when there is neither a stable nor reins nearby.
Experience Disperser The relic does not like experience settling in one place. Once it receives its share, part of the experience spreads to the others. This way, it accumulates not in a single relic, but across all equipment at once.
Glitchy Mantle With this relic, the wearer seems not to fully match what others see. Strikes sometimes pass by, confusing the attacker. Torn copies remain behind, and enemies that collide with them lose themselves for a moment. Even the void beneath the wearer's feet thickens, giving them time to take the next step despite the lack of solid ground.
Ghostly Mantle A grave mist trails behind the bearer of this relic. Anyone who enters it begins to suffocate, and each new breath becomes harder than the last. Once an enemy meets the bearer's gaze, their strength begins to leave them. And when death is already raising its hand, the mantle briefly makes the body spectral and lets its wearer escape a cruel fate.